Mud 5.47.0
Extends Opaque
Mud: entities sink 2 pixels into it (14/16 high collision box, Java MudBlock.SHAPE), but it is still a full block for support, light, occlusion and redstone.
Methods
isFullCube()
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public function isFullCube() : boolThe lower collision box is only felt by entities: everything else (redstone conduction, vines, spawn search, pathfinding) still treats mud as a full cube.
recalculateCollisionBoxes() protected
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protected function recalculateCollisionBoxes() : array