pocketmine\entity
Namespaces
- pocketmine\entity\ai
- pocketmine\entity\animal
- pocketmine\entity\animation
- pocketmine\entity\aquatic
- pocketmine\entity\boss
- pocketmine\entity\effect
- pocketmine\entity\golem
- pocketmine\entity\monster
- pocketmine\entity\npc
- pocketmine\entity\object
- pocketmine\entity\projectile
- pocketmine\entity\property
- pocketmine\entity\riding
- pocketmine\entity\utils
- pocketmine\entity\vehicle
Classes
| Name | Kind | Summary |
|---|---|---|
| Ageable | interface | |
| Attribute | class | |
| AttributeFactory | class | |
| AttributeMap | class | |
| BucketableMob 5.46.0 | interface | A mob that can be picked up in a bucket (fish, axolotls, tadpoles): using a water bucket on it replaces the bucket with `BucketableMob::crea |
| BucketableMobTrait 5.46.0 | trait | Picking up a BucketableMob with a water bucket (vanilla: fish, axolotls and tadpoles are caught with a water bucket, not an empty one) |
| Consumable | interface | Interface implemented by objects that can be consumed by mobs |
| Entity | class | |
| EntityDataHelper | class | |
| EntityFactory | class | This class manages the creation of entities loaded from disk |
| EntitySizeInfo | class | |
| EntitySpawnRegistry 5.46.0 | class | Maps Bedrock entity identifiers (e |
| ExperienceManager | class | |
| Explosive | interface | |
| FoodSource | interface | Interface implemented by objects that can be consumed by players, giving them food and saturation |
| Human | class | |
| HungerManager | class | |
| InvalidSkinException | class | |
| Living | class | |
| Location | class | |
| Mob 5.46.0 | class | A living entity driven by server-side AI: goals (GoalSelector), pathfinding (PathNavigator), and move/look controls |
| NeverSavedWithChunkEntity | interface | Decorator for entities that will never be saved with a chunk |
| Skin | class | |
| SpawnReason 5.46.0 | class | Why a mob came into the world (like Paper's CreatureSpawnEvent |
| Squid | class | |
| Villager | class | |
| WaterAnimal | class | |
| Zombie | class | Bedrock values: 20 health, movement 0 |
