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pocketmine\world\sound ​

Classes ​

NameKindSummary
AmethystBlockChimeSoundclass
AnvilBreakSoundclass
AnvilFallSoundclass
AnvilUseSoundclass
ArmorEquipChainSoundclass
ArmorEquipCopperSoundclass
ArmorEquipDiamondSoundclass
ArmorEquipElytraSound 5.46.0class
ArmorEquipGenericSoundclass
ArmorEquipGoldSoundclass
ArmorEquipIronSoundclass
ArmorEquipLeatherSoundclass
ArmorEquipNetheriteSoundclass
ArmorStandBreakSound 5.46.0class
ArmorStandPlaceSound 5.46.0class
ArrowHitSoundclass
BarrelCloseSoundclass
BarrelOpenSoundclass
BeaconActivateSound 5.46.0classSound of a beacon beam turning on
BeaconAmbientSound 5.46.0classSound of an active beacon humming
BeaconDeactivateSound 5.46.0classSound of a beacon beam turning off
BeaconPowerSound 5.46.0classSound of a beacon power being selected
BeehiveShearSound 5.46.0classPlayed when a full beehive or bee nest is sheared
BellRingSoundclass
BlastFurnaceSoundclass
BlazeShootSoundclass
BlockBreakSoundclass
BlockPlaceSoundclass
BlockPunchSoundclassPlayed when a player attacks a block in survival, attempting to break it
BottleEmptySoundclass
BottleFillSound 5.46.0classPlayed when a glass bottle is filled from a block (e
BowShootSoundclass
BrushSound 5.46.0classPlayed when a block is brushed with a brush; the block decides which sound variant (sand, gravel
BucketEmptyLavaSoundclass
BucketEmptyPowderSnowSound 5.46.0classPlayed when powder snow is placed from a bucket
BucketEmptyWaterSoundclass
BucketFillLavaSoundclass
BucketFillPowderSnowSound 5.46.0classPlayed when powder snow is picked up with a bucket
BucketFillWaterSoundclass
BundleDropContentsSound 5.46.0classPlayed when a player empties a bundle by using it
BurpSoundclass
CampfireSoundclass
CauldronAddDyeSoundclass
CauldronCleanItemSoundclass
CauldronDyeItemSoundclass
CauldronEmptyLavaSoundclass
CauldronEmptyPotionSoundclass
CauldronEmptyPowderSnowSoundclass
CauldronEmptyWaterSoundclass
CauldronFillLavaSoundclass
CauldronFillPotionSoundclass
CauldronFillPowderSnowSoundclass
CauldronFillWaterSoundclass
ChestCloseSoundclass
ChestOpenSoundclass
ChorusFlowerDieSoundclass
ChorusFlowerGrowSoundclass
ClickFailSound 5.46.0classClick played by a dispenser or dropper with nothing to dispense (LevelEvent 1001, pitch 1
ClickSoundclass
ComposterEmptySound 5.46.0class
ComposterFillSound 5.46.0class
ComposterFillSuccessSound 5.46.0class
ComposterReadySound 5.46.0class
ConduitActivateSound 5.46.0classSound of a conduit becoming active (complete frame around it)
ConduitAmbientShortSound 5.46.0classShort ambient sound of an active conduit (every 3-5 seconds)
ConduitAmbientSound 5.46.0classAmbient sound of an active conduit (every 4 seconds)
ConduitAttackSound 5.46.0classSound of a conduit hitting a hostile mob; played at the mob
ConduitDeactivateSound 5.46.0classSound of a conduit becoming inactive
CopperWaxApplySoundclass
CopperWaxRemoveSoundclass
CrafterCraftSound 5.46.0classSound of a crafter crafting an item
CrafterDisableSlotSound 5.46.0classSound of a slot of a crafter being disabled
CrafterFailSound 5.46.0classSound of a crafter failing to craft
CreakingHeartSpawnSound 5.46.0classSound of a creaking heart summoning its creaking ("creaking_heart_spawn" of the creaking_heart block sounds, the client picks them from the
CreakingHeartTrailSound 5.46.0classSound of a creaking heart reacting to its creaking being hit ("block
CrossbowLoadSound 5.46.0class
CrossbowShootSound 5.46.0class
DecoratedPotInsertSound 5.46.0classPlayed when an item is put into a decorated pot, or when it can't be
DecoratedPotShatterSound 5.46.0classPlayed when a decorated pot breaks into its sherds
DoorBumpSoundclass
DoorCrashSoundclass
DoorSoundclass
DripleafTiltDownSoundclass
DripleafTiltUpSoundclass
DyeUseSoundclass
EndPortalFrameFillSound 5.46.0classPlayed when an eye of ender is put into an end portal frame
EndPortalSpawnSound 5.46.0class
EnderChestCloseSoundclass
EnderChestOpenSoundclass
EndermanTeleportSoundclass
EntityAttackNoDamageSoundclassPlayed when a player attacks a mob, but fails to deal damage (e
EntityAttackSoundclassPlayed when a player attacks a mob, dealing damage
EntityLandSoundclassPlayed when an entity hits the ground after falling a distance that doesn't cause damage, e
EntityLongFallSoundclassPlayed when an entity hits ground after falling a long distance (damage)
EntityShortFallSoundclassPlayed when an entity hits the ground after falling a short distance
ExplodeSoundclass
FireExtinguishSoundclass
FireworkCrackleSoundclass
FireworkExplosionSoundclass
FireworkLargeExplosionSoundclass
FireworkLaunchSoundclass
FizzSoundclass
FlintSteelSoundclass
FurnaceSoundclass
GhastShootSoundclass
GhastSoundclass
GlowBerriesPickSoundclass
GoatHornSoundclass
IceBombHitSoundclass
IgniteSoundclass
InkSacUseSoundclass
ItemBreakSoundclass
ItemFrameAddItemSoundclass
ItemFrameRemoveItemSoundclass
ItemFrameRotateItemSoundclass
ItemUseOnBlockSoundclass
LaunchSoundclass
LecternPlaceBookSoundclass
LodestoneCompassLinkSound 5.46.0class
LungeSound 5.46.0classPlayed when a spear jab with the Lunge enchantment pushes the player
MaceSmashSound 5.46.0classPlayed when a mace smash attack hits
MobSound 5.46.0classA sound made by a mob (ambient, hurt, death, milking, shearing, fuse
NoteInstrumentenumTODO: These tags need to be removed once we get rid of LegacyEnumShimTrait (PM6) These are retained for backwards compatibility only
NoteSoundclass
OminousBottleEndUseSound 5.46.0classPlayed when a mob finishes drinking an ominous bottle
PaintingPlaceSoundclass
PistonExtendSound 5.46.0class
PistonRetractSound 5.46.0class
PointedDripstoneDripLavaIntoCauldronSound 5.46.0classLava dripping from pointed dripstone into a cauldron
PointedDripstoneDripWaterIntoCauldronSound 5.46.0classWater dripping from pointed dripstone into a cauldron
PopSoundclass
PotionFinishBrewingSoundclass
PotionSplashSoundclass
PressurePlateActivateSoundclass
PressurePlateDeactivateSoundclass
RaidHornSound 5.46.0classThe horn of a raid wave ("raid
RaidOmenSound 5.46.0classPlayed when Bad Omen turns into Raid Omen ("apply_effect
RecordSoundclass
RecordStopSoundclass
RedstonePowerOffSoundclass
RedstonePowerOnSoundclass
RespawnAnchorChargeSoundclass
RespawnAnchorDepleteSoundclass
RespawnAnchorSetSpawnSoundclass
ScrapeSoundclass
SculkCatalystBloomSound 5.46.0classSound of a sculk catalyst blooming when a mob dies nearby
SculkSensorPowerOffSound 5.46.0class
SculkSensorPowerOnSound 5.46.0class
SculkShriekerShriekSound 5.46.0classShriek of a sculk shrieker
SculkSpreadSound 5.46.0classSound of sculk spreading from a sculk catalyst
ShieldBlockSound 5.46.0class
ShulkerBoxCloseSoundclass
ShulkerBoxOpenSoundclass
SmokerSoundclass
Soundinterface
SpearHitSound 5.46.0classPlayed when a spear charge attack hits an entity
SweetBerriesPickSoundclass
ThrowSoundclass
TotemUseSoundclass
TridentHitBlockSoundclass
TridentHitEntitySoundclass
TridentThrowSoundclass
TripwireAttachSound 5.46.0class
TripwireDetachSound 5.46.0class
WaterSplashSoundclass
WindChargeBurstSound 5.46.0class
XpCollectSoundclass
XpLevelUpSoundclass

VanillaMine is a fork of PocketMine-MP, maintained by Luxury Nodes. Not affiliated with the PMMP team or Mojang.