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NearestAttackableTargetGoal 5.46.0 ​

class · pocketmine\entity\ai\goal\NearestAttackableTargetGoal · source

Extends Goal

Targets the nearest survival/adventure player in range (vanilla behavior.nearest_attackable_target). Looking for a target only happens on average once every $interval ticks (vanilla random interval: 10), and the target is dropped after it has been out of sight for a while (when $mustSee).

Properties ​

$condition ​

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public ?\Closure $condition

$interval ​

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public int $interval

$mob ​

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public \pocketmine\entity\Mob $mob

$mustSee ​

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public bool $mustSee

$range ​

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public float $range

Methods ​

__construct() ​

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public function __construct(\pocketmine\entity\Mob $mob, float $range = 16.0, bool $mustSee = true, int $interval = 10, ?\Closure $condition = null)

canContinue() ​

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public function canContinue() : bool

canStart() ​

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public function canStart() : bool

getFlags() ​

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public function getFlags() : int

start() ​

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public function start() : void

stop() ​

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public function stop() : void

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