FleeEntityGoal 5.46.0
Extends Goal
Walks away from a dangerous entity when it comes closer than $distance (vanilla behavior.avoid_mob_type: evokers keeping their distance from players, piglins fleeing zombified piglins).
Properties
$distance
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public float $distance$finder
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public \Closure $finder$mob
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public \pocketmine\entity\Mob $mob$speedMultiplier
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public float $speedMultiplierMethods
__construct()
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public function __construct(\pocketmine\entity\Mob $mob, \Closure $finder, float $distance, float $speedMultiplier)canContinue()
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public function canContinue() : boolcanStart()
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public function canStart() : boolgetFlags()
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public function getFlags() : intstart()
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public function start() : voidstop()
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public function stop() : void