Parched 5.46.0
Extends TippedArrowSkeleton
Bedrock values (parched.json, desert skeleton): 16 health, movement 0.25, an arrow every 3.5 seconds (2.5 on hard) tipped with Weakness (aux_val 35 = weakness: 11 seconds on hit). Unlike other skeletons it doesn't burn in daylight (no minecraft:burns_in_daylight). Melee damage 2 when out of arrows (not implemented: it always has a bow). Loot: 0-2 arrows, 0-2 bones (+0-1 each per Looting level), and 0-2 arrows of Weakness when killed by a player.
Methods
burnsInDaylight()
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public function burnsInDaylight() : boolgetArrowPotion() protected
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protected function getArrowPotion() : \pocketmine\item\PotionTypegetAttackIntervals() protected
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protected function getAttackIntervals() : arraygetDropPotion() protected
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protected function getDropPotion() : \pocketmine\item\PotionTypegetMaxTippedArrowDrops() protected
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protected function getMaxTippedArrowDrops() : intgetName()
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public function getName() : stringgetNetworkTypeId()
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public static function getNetworkTypeId() : stringgetPickedItem()
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public function getPickedItem() : ?\pocketmine\item\IteminitEntity() protected
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protected function initEntity(\pocketmine\nbt\tag\CompoundTag $nbt) : void