PlayerDuplicateLoginEvent
Extends Event
Implements Cancellable
Called when a player connects with a username or UUID that is already used by another player on the server. If cancelled, the newly connecting session will be disconnected; otherwise, the existing player will be disconnected.
Methods
__construct()
php
public function __construct(\pocketmine\network\mcpe\NetworkSession $connectingSession, \pocketmine\network\mcpe\NetworkSession $existingSession, \pocketmine\lang\Translatable|string $disconnectReason, \pocketmine\lang\Translatable|string|null $disconnectScreenMessage)getConnectingSession()
php
public function getConnectingSession() : \pocketmine\network\mcpe\NetworkSessiongetExistingSession()
php
public function getExistingSession() : \pocketmine\network\mcpe\NetworkSession